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20+ things you may have missed in the GTA 6 extended look

20+ things you may have missed in the GTA 6 extended look
Default Door staff@engadget.com (Dave Meikleham) - 28 Aug 2026
There are a veritable boatload of sly winks to past Rockstar titles in the GTA VI extended look trailer. Let's reel through them quickly. A scene where our deadly duo and Brian Heder are out on the water suggests a take on RDR2's fishing minigame has returned. Speaking of the drink, there's an earlier moment where Jason's reckless driving causes a dude to dangle off a bridge, perhaps hinting at a return of GTA IV's random Stranger Encounters. Going back even further in the timeline, a moment where Lucia is going hard on the bench press is a clear nod to GTA: San Andreas' muscle-building minigames.

The callbacks keep on coming: RDR2-style face coverings that can be accessed through an item wheel for robberies, and a new animation that sees the lead pair conceal their firearms behind their backs before entering a store. Staying with Arthur Morgan's Old West quest, the addition of onscreen icons that appear to highlight the duo's health, wardrobe and vehicle condition will be familiar to Red Dead fans. GTA VI also has in-game binoculars — though peeping at a dude through a window who's clearly using his VR headset in ultra sleazy fashion is a far cry from Morgan spotting elk on the horizon.

Hardcore GTA V fans will appreciate some returning features, too. There's a nod to that game's Lifeinvader social media as an optional livestream feed appears with a click of R3 as Lucia speeds away from the cops with an unwitting hostage hanging out of the boot of her stolen ride. There's also an in-game TV ad featuring boars and deer frolicking around Leonida's countryside, suggesting Trevor-style hunting missions are set for a return. More significantly, in the final moments of the trailer, you can see Jason inheriting Michael De Santa's slow-mo shooting and Max Payne 3 killcam shots. Even more intriguing, GTA VI appears to introduce a new vitals targeting system:  Red points indicate killing blows, while yellow markers around joints seemingly give you the opportunity to non-lethally disarm foes, à la GTA IV.